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EGamersWorld/Blog/Hur man slutför Straight Record i Arc Raiders: Steg-för-steg-guide

Hur man slutför Straight Record i Arc Raiders: Steg-för-steg-guide

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Hur man slutför Straight Record i Arc Raiders: Steg-för-steg-guide

Straight Record sends you to Victory Ridge in the Dam Battlegrounds to shut down an old EMP trap Celeste left behind. The job is short, but the quest expects you to read the terrain and pick out three nearby power switches without a waypoint trail. All three switches sit within sight of the trap, yet drone patrols and wasps around the ridge can punish a sloppy approach. This Arc Raiders walkthrough keeps the focus on exact locations so you can clear Straight Record in one clean run.

Straight Record Step-by-Step Walkthrough

Start by moving to the northern edge of the Dam Battlegrounds and locating Victory Ridge near West Broken Bridge. On the map, place a waypoint on the fork in the road just below the West Broken Bridge marker; this line carries you straight into the quest area without constant map checks. Stay alert as you cross the Upper Dam Battlegrounds, since drones often drift over the open ground and call in more contact if they spot you. Use trees and rock cover, avoid unnecessary fights, and push toward the branching path that marks Victory Ridge.

How To Complete Straight Record in Arc Raiders: Step-by-Step Guide 1

From the fork, follow the road to the right until a tall, thin metal structure comes into view, with a yellow panel fixed near its base. This antenna is the old EMP trap Celeste wants removed. Approach the structure and interact with the panel to flag the device and unlock the next objective: shut down three power switches that feed power into the trap from the surrounding ridge. From this moment on, every switch you need lies within a short walk, so stay centered on the trap and use it as a landmark while you sweep the area.

How To Complete Straight Record in Arc Raiders: Step-by-Step Guide 2

The first power switch sits to the north of the EMP trap on a rocky mound that you can see directly from the antenna. Look for the small hill with metal debris, then climb up until a flashing yellow box comes into view; this is your first switch. Interact with the box to cut the first power feed, then head back down to the base of the mound and face east from the trap.

How To Complete Straight Record in Arc Raiders: Step-by-Step Guide 3

The second power switch hides in the shell of a ruined house to the east of the EMP device. The structure is easy to spot, but the switch itself rests on the upper level, near a broken balcony or wall section. Climb the rubble on the opposite side of the red wall, then cross the remaining beams until you reach the second yellow control box. Interact again to kill the next power line.

How To Complete Straight Record in Arc Raiders: Step-by-Step Guide 4

The final power switch lies to the south of the trap, slightly farther away but still close enough that you do not leave the ridge. From the EMP device, turn fully south and follow the trail downhill toward the Hydroponic Dome Complex. Watch for a large power pole with a cable dropping toward the ground; that cable leads straight to the last switch. At the end of the cable, you will find the third flashing yellow box beside the path. Shut it off, then circle back to the EMP trap itself.

How To Complete Straight Record in Arc Raiders: Step-by-Step Guide 5

With all three feeds dead, return to the antenna at Victory Ridge and interact with the base panel one last time. The EMP trap powers down, Celeste’s concern about stray Raiders in the area ends, and Straight Record completes.

How To Complete Straight Record in Arc Raiders: Step-by-Step Guide 6

Step 1. Travel to Victory Ridge in the northern Dam Battlegrounds near West Broken Bridge and set a waypoint on the forked path.

Step 2. Follow the right-hand road at the fork until you reach the tall antenna with a yellow panel, then inspect the EMP trap.

Step 3. From the trap, head north to the rocky mound and shut off the first flashing yellow power switch on top.

Step 4. Move east to the ruined house, climb the rubble to the upper level, and disable the second yellow power switch.

Step 5. Return to the trap, face south, follow the trail toward Hydroponic Dome Complex, and flip the third switch near the power pole cable.

Step 6. Go back to the EMP trap at Victory Ridge and interact with the base panel to shut it down and finish Straight Record.

Straight Record does not take long once you understand how tightly the three switches circle the trap. The main threat comes from nearby drones and wasps, so a cautious path and quick interactions keep the quest brisk. Your reward at the end is a reliable bundle of materials: 5 Medium Gun Parts and 3 Advanced Mechanical Components, ideal for new weapons and fresh workstations in the Workshop.

Arc Raiders Beginner Tips

Weapon crates on the Blue Gate map appear in fewer spots than on larger regions, so each known spawn matters. Town Hall’s locked door, the Space Travel building in the yellow zone, the Research building in the red zone, and the alley entrances around Town Hall all serve as prime locations for weapon cases. Standard Weapon Cases, Rare Weapon Caches, and broader Loot Container Drops share these zones, and while none of them guarantee a drop every raid, early arrival and quick checks along this loop give you consistent access to higher-tier guns and mods.

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Keys act as the gate to Blue Gate’s best rooms and often sit far from the doors they open. Most Blue Gate keys drop on the Dam Battlegrounds map around Ruby Residence and the Research & Administration Building, while specific keys such as the Blue Gate Communication Tower Key, Cellar Key, Confiscation Key, and Village Key each match a single door in spots like Pilgrim’s Peak, Ruined Homestead, and the northwestern village sector. Since each key disappears after use but almost always leads to valuable stashes of weapons, blueprints, ammo, grenades, Sensors, Advanced Electronics, and Mechanical Parts, mark every locked door on your map and spend keys before extraction to avoid losing them on a failed run.

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