
MINDCAT Esports VS eSuba matchresultat - 04.09.21 11:50
Sazka eLEAGUE Fall 2021
MINDCAT Esports1.804.09.21 11:50Bo10:1
eSuba1.8Förutspå resultatet av matchen och få ett pris!
Kartor
Map 1
MINDCAT EsportseSuba
-Karta WR-
Val och förbud
Map 1

Sannolikhet för vinst på kartan
37%
63%
eSuba

Pangolier

Saymon
(Pangolier)
Vengeful Spirit

bigger picture
(Vengeful Spirit)
Sven

honzajss
(Sven)
Abaddon

atomek
(Abaddon)
WR: 50%
Ember Spirit

Speedy
(Ember Spirit)
Kunkka
Pugna
Lina
Clinkz
Medusa
Batrider
Templar Assassin
Omniknight

Hajadlo
(Omniknight)
Bloodseeker

NOP
(Bloodseeker)
Earth Spirit

JohnyHorror
(Earth Spirit)
Jakiro

digi smurf
(Jakiro)
Leshrac

scream
(Leshrac)
Keeper of the Light

Night Stalker

Invoker

Tidehunter

Outworld Destroyer

Void Spirit

Viper

Player
K
D
A
NET
LH/DN
GMP/XMP
GOLD
Saymon
1
7
3
2.8K
16/1
183/246
1.1K
Speedy
4
4
4
6.5K
99/3
372/454
1.1K
bigger picture
0
5
5
5.2K
83/8
318/338
466
atomek
1
4
5
2.8K
17/1
236/343
2.1K
honzajss
2
2
5
9.7K
238/0
531/660
946
Player
K
D
A
NET
LH/DN
GMP/XMP
GOLD
scream
8
1
6
11.6K
168/11
594/501
269
JohnyHorror
0
4
17
4.8K
34/9
276/347
116
digi smurf
2
3
15
8.3K
106/10
440/473
924
NOP
12
0
7
11.3K
176/14
624/616
4.9K
Hajadlo
0
1
16
3.5K
24/0
269/425
989
Laguppställningar
Senaste matcherna
Huvud mot huvud
0
Wins0
WinsLagen har inte mött varandra på sistone
Om matchen
Matchen MINDCAT Esports vs eSuba i disciplinen Dota 2 avgjordes den 04.09.2021 at 15:50 i formatet BO1.
Matchen i Dota 2 mellan MINDCAT Esports och eSuba spelades inom ramen för Sazka eLEAGUE Fall 2021. För fler förutsägelser, se sidan med förutsägelser.
Vinnaren av Dota 2-matchen var laget eSuba med poängen 0:1 och varade 0 h, 38 m.
Resultat av alla möten för MINDCAT Esports och eSuba inom disciplinen Dota 2.
| Motståndare | MINDCAT Esports | eSuba |
|---|---|---|
| EGamersWorld betyg | - | - |
| Den nuvarande serien | 2 win | 1 lose |
| Vinster i de senaste 5 matcherna | 2 | 3 |
| Antal segrar på de senaste 10 matcherna | 3 | 6 |
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- Aurora - Heroic
- 05:00
FAQ
What are the results of the previous meetings between the MINDCAT Esports and eSuba?
These teams have not played before
What are the predictions of the outcome of the match between MINDCAT Esports and eSuba?
According to bookmakers' forecasts, eSuba has a better chance of winning.
Bookmakers' odds:
- MINDCAT Esports - 3.76
- eSuba - 1.248
What is a match in DOTA 2?
In the world of DOTA 2, a "match" describes a game or encounter between two teams, which can include one or more games. Players create teams and control heroes, directing them to destroy the enemy base. These competitions require not only skill and strategic thinking, but also the ability to communicate and cooperate.
How long does a match last in DOTA 2?
A DOTA 2 match can last from 30 to 60 minutes, but some games exceed an hour, especially with skilled, strategic teams. Tournaments often have regulations to limit game lengths for accessibility.
What are the conditions for winning a DOTA 2 match?
In DOTA 2, victory is achieved by destroying the enemy's base, known as the "Ancient." Each team defends their Ancient while developing heroes, collecting resources, and fighting the enemy. When one team's Ancient is destroyed, that team loses and the opposing team wins.
Where can I place a bet on a DOTA 2 match?
You can place bets on DOTA 2 matches at online bookmakers specializing in esports. These platforms offer a variety of betting options for DOTA 2 tournaments and matches. Before betting, familiarize yourself with the bookmaker's terms and conditions and follow responsible gambling principles.
What guarantees the integrity of matches in DOTA 2?
The integrity of matches in DOTA 2 is ensured in several ways: internal game mechanisms, strict rules and professional-level oversight, accessibility and transparency of results, and active participation of players in identifying violations.
What are the rules for DOTA 2 matches?
Matches in DOTA 2 are conducted in accordance with the rules of the game, which define the mechanics, strategy, and ways of interaction between players. Tournament organizers also set their own rules regarding the format of the competition and the conditions of participation of teams.






